← Dub-Off The guide

How it works

The picture keeps its music and its mood. Only the dialogue goes quiet — and you fill it.

Dub-Off takes a short scene from a film or show, mutes the spoken dialogue, and leaves everything else exactly where it was: the score, the room tone, the footsteps, the picture. You record your own version of each line over the silence, one at a time, and then the scene plays back with your voice in the cast. A dub takes about as long as the clip does, plus however many retakes you want.

Three ways to play

Play Solo is you, a scene and a microphone. You take every line yourself, re-record any of them, and watch the premiere alone. It's the way to practise a delivery, or to make something you actually want to post.

Dub Roulette pairs you with a stranger who is online right now. You each take a seat, the scene's lines are split between the two of you, and you both record live. Neither of you knows what the other sounds like until the premiere. It's the mode the game is named for, and it is the one that produces the most terrible, wonderful results.

Private Room is Roulette with people you choose: open a room, send the code, and your friends fill the seats.

Recording a line

Every line is recorded against the same clock the scene runs on, which is what makes the finished cut hold together. When you press record, a few things happen in a fixed order.

The count-in. The picture parks on the line's first frame and a count runs down — three beeps, then a higher one on the green. The default is one second; you can set anywhere from straight-in to five seconds. This is the main thing that helps you land on the dialogue instead of chasing it.

The guide. As you record, the original line plays quietly underneath you so you can match its rhythm. It's deliberately low — quiet enough that the browser's echo cancellation keeps it out of your take — and you can turn it up or off. Where a scene has a dialogue-only stem, that's what you hear; otherwise it's the full mix.

The head start. Most takes come out slightly late, for two reasons that push the same way: you hear the line arrive and then react, and the mic itself adds capture latency (a couple of hundred milliseconds on a Bluetooth headset). The head start rolls the picture a little ahead of the recorder so your reaction-late words land on time in the cut. The default is 25 ms — small enough never to read as early on an on-time take — and it only ever moves one direction, because nothing in the chain pushes a take early except a player who jumps the cue.

Headroom. Each take runs on past the end of its line — about six tenths of a second, trimmed so it can never run over the next line's take — so a word you were still finishing isn't clipped.

The mic settings that matter

Everything is per-browser and survives a reload; there are no accounts, so a phone and a laptop each keep their own.

The premiere

When the last line is in, the scene plays back with your takes laid in — each one starts exactly where its line starts, which is the one rule every dub in the gallery depends on. You get a voice-match score for the performance, line by line, then you can download the cut or post it to the gallery, where other players watch, vote and comment. Posted dubs are public; you can take yours down any time.

Getting a good take

🎬 Try a scene Browse the library